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OSU LAZER DOWNLOAD UPDATE
It’s been a long time since I posted the last update on osu!next. On other news, I’ll be heading to Anime Expo 2017 at Los Angeles in July with the team I’ll see you peeps there at the booth.
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If there’s enough time, I’ll take the questions live too.Īnd oh, that lovely artwork up there is done by my good friend Hyouta ( ). I’ll announce the time and date on twitter this week (I’m targeting 15th June 2300 GMT+9). No specific time yet, as that totally depends on when the studio’s devoid of other lifeforms (wouldn’t want to terrorise the other team members with my loud noise). I’ll do my best to answer your questions, live over Twitch. Be sure to add “Q:” to your tweet so I know that you’re asking a question for this very purpose. Just drop your questions on my twitter before this Thursday. Be it questions about designs of osu!, osu!lazer, Mocha, anything.
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I’m taking questions again feel free to ask me about anything that happened in the past month. So, if you’re interested to see what we’ve been up to so far, you should really check out ppy’s blog there’s a lot of really sweet stuff in there.įinally, after 8 months in development, it feels so good to be able to talk about our new osu!taiko mascot. It’s just that there’s nothing much for me to show on this blog as almost all of the new designs are being implemented directly to osu!lazer. So what happened between the last post and this post? Well, a lot actually. n v H A LPįlyte here, and wow, it’s been a while since I’ve posted any updates here, isn’t it? Please tell my cat I love her, I will miss her a lot, I don’t wanna diegstd l sdhn,nmb$%*./’/x’.
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Do keep in mind that this is still very early at design stage, and nothing is final.īehind me right now, is a team of devs who are about to murder me because as they thought things are nearing completion, they might need to do a lot more things now. I’ve been busy rethinking the website, and now I think I’m confident enough to tease what I’ve worked on so far. The ultimate goal is still to provide all the information in a neat order without sacrificing user experience. A massive revamp felt unavoidable as it will solve a lot of UX problems and fixing the current design would just gives me more problems. So, I started everything from the scratch again, with every single new function and feedback in mind.
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As I try to iron things out, the site turned into a full blown design clusterfluck with things all over the place, and I can only blame it on myself. There were things which were not envisioned during the design process and adding them later proved to be problematic. Rest assured that I’m still here spending most of my time doing UX fixes on the website.So, here’s the case: As we progress forward with the new design, more and more problems started to pop here and there it could be from new function specs or user feedback. Irc://, it’s been 6 months since my last post. If you want to keep in touch with the Developers feel free to use IRC: If you have problems or need help feel free to use: Osu!droid Google+ Beta Community (go here for beta access): (This includes writing about it in the wrong forums section, see below) So try to refrain from bothering the osu! team about osu!droid related questions and Problems as they most likely won't have any answer for it. Note: osu!droid is NOT the same as osu! (it's made by two different entities), so you can't expect that your osu! account works with this one as well (nor does score, support or anything like that). It was created by Dean "peppy" Herbert in 2007 and by now its community has over 1 000 000 users.
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Osu! is a 2D music/rhythm game where player must tap circles, slide balls and spin "spinners" following the rhythm of the song.